* Fixed old bug with statue stacking (thanks to kt for reporting) * Timed monster statuses were not processed in the overworld this has been fixed (thanks to bostock for reporting) * Fixed bug with Ninjas continuing to attack if Kawarimi was triggered mid-turn (thanks to bostock for reporting) * Fixed bug with standard artifacts disappearing from the floor if they had been carried there from another level (thanks to bostock for reporting) * Fixed bug with devices in wilderness rooms generating with no effect (thanks to bostock for reporting) * Fixed bug with autotargeting the mount for hasting and healing (thanks to bostock for reporting) * Fixed bug with multi-effect monster blows sometimes killing an opponent repeatedly (thanks to bostock for reporting) * Fixed bug with hand grenade explosions sometimes causing a "player" fake monster to temporarily appear (thanks to wobbly for reporting) * Fixed bug when stairs were taken just when recall kicked in (thanks to wobbly and bostock for reporting) * Fixed bug when Teleport Level was used after completing Crystal Quest (thanks to bostock for reporting) * Directions were given for Heaven and Hell even if the player had not won this has been fixed (thanks to Marty and ster for reporting) * Town services could enchant multiple weapons for the price of one this has been fixed (thanks to Thraalbee for reporting) Special thanks to Oneiron for helping me debug the 32-color palette If your platform does support more than 16 colors but you wish to stick to 16 (from nostalgic reasons or for greater contrast between colors), load user-lim.prf (typing &4 in-game does this automatically) or otherwise modify the colors with the '&' command NOTES: If your platform does not support more than 16 colors, or FrogComposband's coloring code for your platform is faulty, compile with -disable-xtra-colours to retain use of 16 colors only. * Moved to a 32-color palette and changed the colors of many monsters * Added new player-monster race (Mummy) based on Maledicts from Pos-R * Added new monsters (including the reintroduction of the Greater Cyber Wyrm Angel Daemon Lich as an exclusively postgame monster) * Added new objects, ego types, artifacts, item curses, terrain features and random artifact names * Added new dungeons and randomized which dungeons actually appear
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